Combos are references of DJ transitions between two Tunes. You are the mastermind that creates and re-uses them, by logging them in a Session or by creating them in bulk using the convert feature. They are extremely helpful when you create new Sets in the Session.
This is what a Combo looks like when viewed in the Combos tab:
A Combo as shown in the Combos tab
And here’s an example of a Combo detail, after tapping it in the list:
The Combo overview page
Features of a Combo:
Tap the “Reversible” button on the second Tune of your Combo in the Combo Creation page to remind yourself whether this Combo is a good fit in both directions of playing it.
“To Try”
This is usually a Combo that you want to try out whenever you find your way to the decks for practice. It’s great for dreaming up possibly great Combos on the go.
“Played”
Played stands for exactly what it says. You can use it in any way, and it’s created by default when logging Combos or converting Playlists to Sets.
“Bad Combo”
Tag a Combo as “Bad” whenever you feel like this shouldn’t be suggested anymore. Bad Combos are stored in a separate list, accessible from the Combo tab menu. You can revert them to played from there if necessary. When you log a Bad Combo in the Session, you can still choose to add it to the Session.